Month: November 2021

Keep alive

This was my entry for Ludum Dare #46, with the theme Keep Alive. I made it with Godot and got a basic loop in, but I didn’t submit it, and has more or less been collecting dust on my harddrive since. The models were quickly modelled with blender with no particular reference and made to Read More

Puzzle Engine

A little prototype puzzle game, there’s not much game to it yet. Just some cute graphics, matching logic and simple scoring system. Read More


EterGast is a project I started during the summer earlier this year (2021), after getting into more retro-gaming. I specifically played a game on the NES called Star Soldier. The game focuses more on enemy movement and less on bullet patterns. I built an editor into the game specifically for this purpose. The game is Read More


My first serious shmup project, I started this a couple of years ago. Initially I did what I felt like, but it quickly became evident that there’s a lot more to a shmup than meets the eye. So I started looking around the shmup community to figure out what makes a good shmup, and have Read More