Keep alive

This was my entry for Ludum Dare #46, with the theme Keep Alive. I made it with Godot and got a basic loop in, but I didn’t submit it, and has more or less been collecting dust on my harddrive since.

The models were quickly modelled with blender with no particular reference and made to be somewhat modular, and assembled into something that resembled a city block in Godot.

Gameplay consist of you controlling a helicopter, moving towards fires in the city and landing nearby to have passengers board your helicopter, and then lifted back to the hospital building.