Tag: LudumDare

  • Keep alive

    Keep alive

    This was my entry for Ludum Dare #46, with the theme Keep Alive. I made it with Godot and got a basic loop in, but I didn’t submit it, and has more or less been collecting dust on my harddrive since. The models were quickly modelled with blender with no particular reference and made to…

  • LD31 compo entry

    I decided to try something new for LD31, and picked Construct 2 to create my entry with. I’m not that fond of the scripting system in Construct 2, since it can get quite unwieldy and hard to debug. I noticed this when trying to implement a state machine of sorts, especially when things weren’t working…

  • LD30 compo entry

    LD30 compo entry

      Play it here. [soundcloud url=”https://api.soundcloud.com/tracks/164697950″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]

  • LD29 compo entry

    LD29 compo entry

    My Ludum Dare #29 compo entry is up. Play it here. Source

  • Ludum Dare #29

    It’s almost time for Ludum Dare! This will be the fourth time in a row that I’m participating, my previous submissions are available here. Depending on the theme and what ideas I get from it, I’ll probably use Unity or Flashpunk, we shall see. I’ll also use github this time around to host my codebase.…

  • LD #26

    I finished my first ever entry for Ludum Dare, in time for the compo. you can go here to play my entry.┬áThe theme was minimalism. The page for my entry on LD can be found here. I wrote the entry using AS3 and the Flashpunk framework. The music was created using musagi. Download the source…