Tag: LudumDare

  • Keep alive

    Keep alive

    This was my entry for Ludum Dare #46, with the theme Keep Alive. I made it with Godot and got a basic loop in, but I didn’t submit it, and has more or less been collecting dust on my harddrive since. The models were quickly modelled with blender with no particular reference and made to…

  • LD31 compo entry

    I decided to try something new for LD31, and picked Construct 2 to create my entry with. I’m not that fond of the scripting system in Construct 2, since it can get quite unwieldy and hard to debug. I noticed this when trying to implement a state machine of sorts, especially when things weren’t working…

  • LD30 compo entry

    LD30 compo entry

      Play it here. [soundcloud url=”https://api.soundcloud.com/tracks/164697950″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]

  • LD29 compo entry

    LD29 compo entry

    My Ludum Dare #29 compo entry is up. Play it here. Source

  • Ludum Dare #29

    It’s almost time for Ludum Dare! This will be the fourth time in a row that I’m participating, my previous submissions are available here. Depending on the theme and what ideas I get from it, I’ll probably use Unity or Flashpunk, we shall see. I’ll also use github this time around to host my codebase.…

  • LD #26

    I finished my first ever entry for Ludum Dare, in time for the compo. you can go here to play my entry. The theme was minimalism. The page for my entry on LD can be found here. I wrote the entry using AS3 and the Flashpunk framework. The music was created using musagi. Download the source…